Week 15
Brett helped us on the client connection problem.
He changed some codes, so the game client could add a specific IP address to connect to as the server.
Still, nothing...
Week 15
Brett helped us on the client connection problem.
He changed some codes, so the game client could add a specific IP address to connect to as the server.
Still, nothing...
Week 12 - 13
After many tests and research, to make the engine work on W2008, we had to :
After that, the game was running (as client or as dedicated server). A game client could connect to the dedicated and play.
But still, when the dedicated game server is put in the clusters, game client could not connect to the server (no server detected).
Week 09 - 10 - 11
That took a lot of testing, cause at first, we thought we did the installation of the clusters wrong. So we did it again, but it turned out Windows 2008 would not launch the Stronghold Engine.
We swapped to Quake3 engine, and after some testings, the game server worked, and we could connect with a client, using the clusters.
So back to the Stronghold engine and trying to find a solution for it.
Week 06 - 07 - 08
Change of plan. Instead of virtual machine, we'll be using real ones.
Week 03 - 04 -05
Week 01 - Week 02