Monday, March 16, 2009

The Devine Spirit Of Language

Since Brett demanded us to post here....(Otherwise he'd send Ninja's after us.....)

Today was a sad day....

*And now for something completely different*

So erm, today i finally finished off that dang Mausoleum...which may actually be "Thumbed Up" by Google himself....(yes you Nick). But probably not..it need serious editting with Lines...cuz like yeh its just being a very unsupportive model atm.

So after that...well about that aye buddeh...

Did some epic research on some random ass things that could potentially get a shining beacon in our game....

Things like Damage/Blood skins on weapons when they collide with certain objectjs.

Mainly looked into a trigger system however, that pretty much runs when Mr Player runs into its box of certain death >_>. These can be added to change when for example 1 or MANY people run into the trigger at once.

This could be a great help to start combat (like them crazy skeletons)

It could also be used to determine when to automatically activate their n"Bored" status.

I don't know why im explaining this.....

I just need to implement something....something...SOMETHING in Torque

why can't there just be "Hey Buddeh, import this SOMETHING here into Torque"?????

That would be very supportive....

*And now for weather with.......*

So yeh...now going to i dunno....perhaps start epic psudo code...

we need some things to base of things and such is the way of the windmill...

Was this sufficient so bloggin Brett?

Sure hope so...i don't really want to deal with Ninja's atm.... >_>

Ninja's stole my cat...

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"It's Not The Great Who Are Strong, It's The Strong Who Are Great" - Albel Nox

1 comment:

  1. You wrote enough but you didn't bother to put labels on your post. Please place a label with your name and one with programming on future posts.

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