After Reviewing Ares, I don't care if anyone says im a perfectionist. I mean nothing I ever make is perfect anyway >:(
But yeah, I don't like the model so I'm reworking, off my own drawings etc.
May take a few days. I'll try to keep it under 3500 tris. Don't know how though ><
Almost everything is done with texturing, in low poly models; but even the mesh seems to be hard to cut down :S
peace :)
-- followup progress
He's got the horsehair tail, kilt, gauntlets and boots; quite a lot of mesh :/ and I'm still going to add a few other things. It's still <2000 polys atm, but I kind of want it to stay here.
Thursday, April 23, 2009
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Do what you can, then have Tim give you a hand cutting down the poly count.
ReplyDeleteAfter some research into mythology etc. Ares has three main 'aspects' we can tie in to his player-avatar. We could make these a 'stance' for him?
ReplyDeleteHorse - Stamina (more health)
Cheetah - Speed (faster attacks and speed)
Lion - Strength (harder hits)
Alternatively, they can just be the names of his abilities
Awesome... blue screen cut me back a couple hours: reminder to all ... SAVE CONSTANTLY!
ReplyDelete2000 polys. I can mix and match and alter.. but altogether, I just don't like it.. The base mesh is all over the place. It could be made simpler: namely the arms... helmet.. legs.. I think I need some kind of lesson for making low-poly chars that are in proportion. Maybe just some quick advice even?
ReplyDeleteThe models ive looked at from pros - they make full use of every single poly. The models they make are of course in their texture and clever use of techniques etc.
Sorry been using this spot as a kinda comment space to myself :D
Next time I put details on Ares ill create a new post; want to get him in there asap.
ReplyDeleteI'll be away from now til Tuesday so i wont be able to get much done... again >.>;
ReplyDeleteThat's fine. Check your email or phone to find out what I'm going to get Will and Jerry (if he's alive) to start on Monday.
ReplyDelete