The Scythe Demon is being painful and won't mount the scythe at the correct point, although it will mount the melee test weapon. I'll to offset the mount of the scythe and some other things to get it to work. If worse comes to worse I'll just make the scythe part of the Scythe Demon DTS and create some sort of invisible weapon that it can swing about to cause damage with (this might actual work better as getting the Scythe Demon's swing of the scythe to collide with a player could be difficult).
Additionally an old issue has reappeared with the engine moving the position of the arm when you rotate the camera in the vertical axis, useful for a first person game but not so much for a third person game. I guess I'll try to chop it out and hope it doesn't break the game.
Anyway the presentation is in the second last week (June 22nd), so there is only
4 weeks left.
Monday, May 25, 2009
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Issue with arm moving fixed by using the setLookAnimationOverride function.
ReplyDeleteScythe Demon continues to provide problems, with the size of it's bounds box in-game being different from what it is in Max.
x.x; damn, if anyone reads these blogs; they'll turn away from melee :D
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