The base behind all monster and player-character attributes so far..
(this is all off the top of my head!)
Attributes - Strength, Dexterity, Toughness, Intellect, Will
Strength: Damage dealt with melee weapons
Dexterity: Damage dealt with ranged weapons, speed of all weapons
Toughness: Health & resistance to stun/knock-back effects
Intellect: Energy capacity & power of spells
Will: Energy regeneration rate & resistance to disorient effects
Resistances would simply be tied into the onHit components of the spells/attacks.
Armour, for now would be static (damage resistance level) and based on the character.
Realistically these statistics would all be tied into a Player File, which would then be stored on a web server. However, for now attributes and other stats will be placed in the datablock of the character, as with the monsters.
:: Any suggestions or comments would be helpful ::
Wednesday, May 6, 2009
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This bite thing is ulsated and gives me a headache, x.x; dont get bitten by a dog.. and dont get sores in your mouth.. finding it hard to do anything (even eat). So im sorry if im delayed once again.
ReplyDeleteThanks for the advice I was just about to get my dog to bite me.
ReplyDeleteGet some rest and take it easy. That way you'll heal up quicker and I can get back to making you work like a slave.